AMD Says The H.A.W.X. 2 PC Game Benchmark Is Not Valid

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AMD Says The H.A.W.X. 2 PC Game Benchmark Is Not Valid

Postby Apoptosis » Wed Oct 20, 2010 8:08 pm

With the AMD Radeon HD 6800 series of video cards coming out tomorrow you can imagine that AMD and NVIDIA are burning the midnight oil and trying to position their products in the best possible light. It has been made public that a H.A.W.X. 2 PC Game benchmark will be made available the day the cards are released and it appears that AMD isn't happy about this. It sounds like NVIDIA was a partner with Ubisoft during the development of the game and that the title has some rather interesting implementation of DX11 tessellation. Since AMD has already stated the will have a driver 'fix' for the NVIDIA backed game title we don't see the point in staying up all night running benchmarks on this title when all the numbers aren't going to be relevant when the game is actually released. That said, here is a very cool H.A.W.X. 2 game demo that was showing at NVIDIA's GPU Tech Conference last month in San Jose, California. Below that you'll find the e-mail that AMD PR sent out to members of the press warning them about the benchmark.



It has come to our attention that you may have received an early build of a benchmark based on the upcoming Ubisoft title H.A.W.X. 2. I'm sure you are fully aware that the timing of this benchmark is not coincidental and is an attempt by our competitor to negatively influence your reviews of the AMD Radeon HD 6800 series products. We suggest you do not use this benchmark at present as it has known issues with its implementation of DirectX 11 tessellation and does not serve as a useful indicator of performance for the AMD Radeon HD 6800 series. A quick comparison of the performance data in H.A.W.X. 2, with tessellation on, and that of other games/benchmarks will demonstrate how unrepresentative H.A.W.X. 2 performance is of real world performance. AMD has demonstrated to Ubisoft tessellation performance improvements that benefit all GPUs, but the developer has chosen not to implement them in the preview benchmark. For that reason, we are working on a driver-based solution in time for the final release of the game that improves performance without sacrificing image quality. In the meantime we recommend you hold off using the benchmark as it will not provide a useful measure of performance relative to other DirectX 11 games using tessellation.
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