Batman: Arkham City Performance After The DX11 Patch

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Batman: Arkham City Performance After The DX11 Patch

Postby Apoptosis » Sat Dec 10, 2011 10:30 am

Batman: Arkham City Performance After The DX11 Patch

A patch for Batman: Arkham City PC was released this week that fixed a variety of DX 11 issues, as well as fixes for a few other non-DX 11 related issues. The DX 11 fixes significantly improved DirectX 11 performance on both NVIDIA and AMD video cards, so we took the four Radeon HD and GeForce GTX cards that we tested before the patch came out and ran them again after the patch. Read on to see how much performance improved!

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It took nearly two weeks, but on December 7th, 2011 a patch was released for Batman: Arkham City that 'fixed' DX11 performance, but only for those running 64-bit versions of Microsoft Windows. Those running 32-bit versions of the operating system will have to wait for another patch that will come at a future date. We played the game on the patch with various card and while single GPU gaming in DX11 mode on Batman: Arkham City has greatly improved we did still find some issues...


Article Title: Batman: Arkham City Performance After The DX11 Patch
Article URL: http://www.legitreviews.com/article/1798/1/
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Re: Batman: Arkham City Performance After The DX11 Patch

Postby Clouseau » Sat Dec 10, 2011 11:02 am

Didn't it seem weird that all the cards improved the same general amount, 9 fps, for 1920x1080? Correct me if I am wrong but wouldn't that suggest that the game is more cpu bound than gpu?
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Re: Batman: Arkham City Performance After The DX11 Patch

Postby Major_A » Sat Dec 10, 2011 11:11 am

Kudos to those that bought this game to beta test it for the developer. This whole release the game, find massive bugs, patch the game over and over is getting tiresome. What really ticks me off is this is a AAA release, not some indie developer working out of a basement in North Dakota.
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Re: Batman: Arkham City Performance After The DX11 Patch

Postby Clouseau » Sat Dec 10, 2011 12:51 pm

Think the whole development model is off. Games, as had been said many times before, are developed for console and then ported to PC. The best of both worlds would have the process reversed. But bottom line stragey wins out. More money to be made from console sales. Consumerism & Capitalism at its "best".
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Re: Batman: Arkham City Performance After The DX11 Patch

Postby Apoptosis » Sat Dec 10, 2011 1:27 pm

Clouseau wrote:Didn't it seem weird that all the cards improved the same general amount, 9 fps, for 1920x1080? Correct me if I am wrong but wouldn't that suggest that the game is more cpu bound than gpu?


If it was CPU bound the performance would level off and not scale with faster graphics cards. I'm leaning to poor coding as the cause more than anything.

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