2013 Game Developers Conference Opens

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2013 Game Developers Conference Opens

Postby Apoptosis » Tue Mar 26, 2013 11:06 am

2013 Game Developers Conference Opens Today At San Francisco's Moscone Convention Center

World's Largest Professionals-Only Game Industry Event Brings Back GDC Play, the Classic Game Postmortem Series and Marks an End to the Game Design Challenge

SAN FRANCISCO, March 25, 2013 /PRNewswire/ -- The 2013 Game Developers Conference® (GDC 2013), the world's largest and longest running event serving professionals dedicated to the art and science of making games, is officially underway today at the Moscone Convention Center in San Francisco, California.

GDC 2013, which runs through Friday, March 29, provides a wealth of knowledge, networking and inspiration for game development professionals worldwide, and is centered around more than 500 lectures, panels, tutorials, and roundtable discussions from more than 900 speakers.

Also key to the event are the Independent Games Festival (IGF) and Game Developers Choice Awards (GDCAs) ceremonies and the most comprehensive Expo floor of its kind, open from Wednesday to Friday and featuring a Career Pavilion, Business Center, and more than 350 exhibitors in total.

The conference begins with a full lineup of summits on Monday, March 25 and Tuesday, March 26, focusing on the emerging trends in a constantly evolving games industry. These include the Independent Games Summit, Smartphone & Tablet Games Summit, Localization Summit, Artificial Intelligence (AI) Summit, GDC Education Summit, and two summits debuting at San Francisco's GDC for the first time, the Free-to-Play Design and Business Summit and the Game Narrative Summit.

The GDC Flash Forward event returns for a second year to kick off the Main Conference on Wednesday, March 27. Over 75 Main Conference speakers will take the stage and have a mere 30 seconds to capture attendees' attention with a brief overview of their session and offer a first-look at the range of sessions taking place Wednesday through Friday. Also on Wednesday, the Classic Game Postmortem series returns with the original creators taking a close look at the making of groundbreaking titles, including Crystal Castles , Myst, Pinball Construction Set and X-COM: UFO Defense.

The IGF and Game Developers Choice Awards will honor the year's best in gaming at the award ceremony taking place on Wednesday, March 27 at 6:30pm on-site at Moscone West. The GDCAs will recognize 2012's leading video games across key categories, from Narrative through Innovation and beyond, and over 30 finalists are nominated for the IGF awards, the most prestigious independent video game awards.

Celebrating its 10th anniversary and final year at the GDC is the Game Design Challenge. This year's edition, "Humanity's Last Game – The Game Design Challenge Final Championship," brings together past winners on Thursday, March 28 at 11:30am to design the last game humanity ever plays. As is tradition at the Game Design Challenge, the audience will be polled to decide which developer's concept is the winner.

A host of other on-site happenings will fill the common areas of the Moscone Center from Monday to Friday, including game history exhibits, a 'board games from video game designers' playable area, a special retro photo booth for attendees, and an indie game 'world championships.'

Finally, GDC Play returns after a successful debut last year with an open exhibition space in Moscone South from Tuesday to Thursday featuring more than 85 emerging game developers. GDC Play provides an opportunity for creators to spotlight their games and connect with leading distributors, publishers, press and investors attending the conference.

"As we approach GDC 2013, we're thrilled the conference continues to provide the backdrop for developers to share ideas and perfect their craft." says Meggan Scavio , general manager of the Game Developers Conference. "The return of popular content and the ending of an era for the Game Design Challenge is a reflection of our efforts to adapt to an evolving industry and make room for fresh ideas. It's important for this event to progress with emerging trends; the expanding involvement of attendees and industry professionals speak volumes to the impact and influence this conference has on the digital entertainment industry."

For more information about the 2013 Game Developers Conference or to register online, visit www.gdconf.com.

About the UBM Tech Game Network
A core provider of essential information to the professional game industry, the UBM Tech Game Network offers market-defining content, and drives community through its award winning lineup of print, online, event and research products and services. These include the Game Developers Conference®, the Webby Award-winning Gamasutra.com and network of sites, the Game Advertising Online ad network, the Game Developers Conference® Online, the Game Developers Conference™ Europe, the Game Developers Conference™ China, Game Developer Magazine, the Game Career Seminars and GameCareerGuide.com, the Independent Games Festival and Summit, and the Game Developers Choice Awards. Visit: www.jointhegamenetwork.com

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Re: 2013 Game Developers Conference Opens

Postby KnightRid » Wed Mar 27, 2013 4:40 am

Anyone there from LR?

I REALLY want to know some honest answers about the PS4. Main one, are developers excited about it just because it will be easier to program for and makes porting PC games a lot simpler due to being basically a PC itself?

All the hype surrounding the PS4 with developers being quoted as saying they are so excited and I still think the main reason is they will be able to save time and money do to the PS4 using off the shelf hardware.

Maybe I am wrong but that is the main thing I can see that would make developers excited. (ok, maybe the RAM compared to the PS3 but they could have tripled that if they were smart)
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Re: 2013 Game Developers Conference Opens

Postby Apoptosis » Wed Mar 27, 2013 7:29 am

yeah I'm here for a few days!

Went to the private EA unveiling for BF4 last night and an AMD press conference. Today I'm meeting up with Intel, EA Mobile, Activision, Rightware and some other big name companies. My Sony contact insn't here, but I'll be going by.
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