dgood wrote:This could have been said on either review, but how much of a difference do you expect to see in performance when it's no longer an engineering sample? and when they release better drivers? You can see that a release of a new Nvidia driver made all the difference on the call the jaures test. I'm mildly dissapointed with the cards performance on the two tests so far since nvidia soon will have the 8900 gtx or something along those lines and this only beats the 8800 gts and sometimes the 8800gtx on x3 and rainbow six. though unreal engine is my choice more often than not. Nice job guys, on both reviews.
"The ATI Radeon HD X2900 XT reviewers guide shows an "N/A" score for the Nvidia GeForce 8800 GTS 640MB when testing DX10 Call of Juarez under Balanced Mode. We have found that this was caused by an application issue when MSAA is enabled. The benchmark can be run on both ATI Radeon and Nvidia hardware with MSAA disabled, so at present we would encourage you to perform any direct comparisons based on running the benchmark with MSAA disabled. This application issue will be fixed in an upcoming patch available in the next couple of weeks. The full DirectX 10 version of Call of Juarez will be available to the public sometime in June with full functionality for all DirectX 10 capable graphics cards."
The last official QA tested version is the one you have. There might be a newer internal build, but it is not QA tested as far as I know and probably for that reasons it was not send out by AMD yet. This are just my speculations, as this Benchmark is done with exclusive cooperation with AMD and they are the ones who do most of the testing and decide when it is ready to send out.
You really need to contact them regarding that.
gvblake22 wrote:Very interesting situation you have uncovered there Nate!
As for your articles, I'm glad you took the time to compare two high-end DX10 capable video cards, qualitatively and quantitatively, but I am having a hard time with your conclusions. Like santiagodraco mentioned, you are comparing a ~$400 card with a ~$600 card. That is fine and dandy since it is the only thing available from the AMD camp at the moment, but don't write conclusive findings based on this hardware and software setup. Writing a conclusion that assumed the cards were of relatively equal performance and saying the nVidia card (8800GTX) having better performance than the ATI card (2900XT) was as "planned" isn't fair at all. Now please don't get me wrong, I have no issues with you comparing the two cards, but don't make blanket statements like this leading readers to believe that nVidia is absolutely better than AMD/ATI. There are a lot of shades of gray in the graphics market, so I was just a little frustrated not to see any mention of the fact you aren't comparing apples to apples here. Sure it's AMD's best card and (basically) nVidia's best card, but they are still on different levels and not directly comparable for making blanket statements.
The other issue I have is with your image quality conclusions. You said you just left driver settings at their default values and ran the tests. Well, that may give you an idea of what you can expect out of the box, but it's still not a fair-enough comparison to say that nVidia has better DX10 image quality than AMD. Like every other review done (whether it be by Legit Reviews or anyone else), you can only make conclusions like that if you know exactly what the quality settings are! Only when you are comparing (for example) 4xAA and 16xAF on both cards is it a fair fight. So saying nVidia has better image quality than AMD when no 3D setting was ever touched in the driver control panel is pretty useless. I don't know of too many (if any) people who would ever take such a comparison with any weight.
But not to end on a negative note, thanks for taking the time to run some preliminary benchmarks and post up some screenshots of DirectX 10 hardware and software. It is definitely going to be an intersting and bumpy road when the first DX10 titles start appearing on the shelves. I think we are all going to be greeted with a whole new round of incompatibilities and bugs no matter how recent the game's build is. Vista is young and DX10 hardware and software is still very young; and we all know what to expect from immature hardware and software!
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