


Well first I must say that I just came across this website and found your article to be very interesting. Good writing too.
I was always sceptical of the scores that 3D Mark gave me. I think it is great that you guys dropped 3D Mark because there is no real way of telling the real performance anymore.
We always want to give significant and accurate results to our readers. We have been continuing to include 3DMark03 scores because we thought it was a benchmark that many still thought was significant despite nVidia's optimizations. We now realize that due to nVidia's actions, 3DMark03 scores are insignificant and inaccurate. We can not change this. Only FutureMark and/or nVidia can bring this benchmark back to life.

jb wrote:But to set there and pull a benchmark when it provides some useful info (when used in context and with out cheats) is sending the message to nV hay its ok to cheat. NV wants to discredit 3dmark. Your helping to do that by NOT using it anymore.


Illuminati wrote:I'm not sure I follow your logic. NVIDIA is part of the development program at FutureMark... why would NVIDIA want sites to stop using a benchmark that they are spending a lot of money to look good in?
"The reason that we're not all gung ho about it is that (3DMark'03) is not representative of (actual) games, nor is it a good benchmark," said Tony Tamasi, senior director of desktop product management at Nvidia. "That means Nvidia has to expend effort to make sure it runs well on our hardware. All that energy that we spend doesn't benefit the user. None. Zero. All that effort doesn't go to benefit any game, either. That's kind of depressing."
Since NVIDIA is not part in the FutureMark beta program (a program which costs of hundreds of thousands of dollars to participate in) we do not get a chance to work with Futuremark on writing the shaders like we would with a real applications developer. We don't know what they did but it looks like they have intentionally tried to create a scenario that makes our products look bad. This is obvious since our relative performance on games like Unreal Tournament 2003 and Doom3 shows that The GeForce FX 5900 is by far the fastest graphics on the market today.
This is great and helpful to us, but why don't they work out the "cheating" issue with nvidia dirctly? Is it because they are on nvidia's payroll and don't want to risk loosing funding? Is it because they can't? Or have they simply given up?
An optimization must produce the correct image.
An optimization must accelerate more than just a benchmark.
An optimization must not contain a pre-computed state.
Lastly, about the stock time demos vs. custom time demos.. Interesting stuff huh? On my upcoming prescott review I used custom demos/utilities for UT2003 and Call of Duty just to avoid possible issues. Sad how far people will go to make something look better than it is.
It's a canned benchmark that is worthless in the real world. (or am I missing a use for it?)
Hi John,
No doubt you heard about GeForce FX fiasco in Half-Life 2. In your opinion, are these results representative for future DX9 games (including Doom III) or is it just a special case of HL2 code preferring ATI features, as NVIDIA suggests?
"Unfortunately, it will probably be representative of most DX9 games. Doom has a custom back end that uses the lower precisions on the GF-FX, but when you run it with standard fragment programs just like ATI, it is a lot slower. The precision doesn't really matter to Doom, but that won't be a reasonable option in future games designed around DX9 level hardware as a minimum spec.
John Carmack"



Illuminati wrote:I also agree with the jist of your post... and learned a few things, too. I agree completely that we need synthetic benchmarks to make those future predictions. When I announced that I will stop using 3DMark03, that did not generalize all synthetic benchmarks.
I am currently analyzing various synthetic benchmarks and taking note of which ones show inconsistent results and which ones fit a purpose in our benchmark suite. And like Nate mentioned... Feel free to give us suggestions for which synthetic benchmarks you believe to give fair and consistent results.
Thanks for the time you gave us to write that informative post!


cjb110 wrote:A quick idea about the problem of driver optimization.
Can't futuremark add a software mode, ok it will be slow but surely it will produce the exact image that the graphics card should also produce?
And surely as long as the card is producing the exact image does it matter if there has been some optimizations?

jb wrote:Personally I view any optimization for just a synthetic benchmark as a "cheat". But meh...thats me

Illuminati wrote:I am currently analyzing various synthetic benchmarks and taking note of which ones show inconsistent results and which ones fit a purpose in our benchmark suite. And like Nate mentioned... Feel free to give us suggestions for which synthetic benchmarks you believe to give fair and consistent results.
Thanks for the time you gave us to write that informative post!

Weeidgit wrote:Illuminati wrote:I am currently analyzing various synthetic benchmarks and taking note of which ones show inconsistent results and which ones fit a purpose in our benchmark suite. And like Nate mentioned... Feel free to give us suggestions for which synthetic benchmarks you believe to give fair and consistent results.
Thanks for the time you gave us to write that informative post!
IMO you have just got rid of one of the consistent benchmarks. Does this mean you will re-include 3DMark03? I still fail to see the reason for removing that as a benchmark, all it takes is a 5 minute driver change


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