Battlefield 1 DX12 Benchmarks – Three Resolutions Tested on Dozen Video Cards

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Battlefield 1 DX12 Benchmarks – Three Resolutions Tested on Dozen Video Cards

Postby Apoptosis » Mon Oct 24, 2016 7:49 am

Battlefield 1 was without a doubt one of the most anticipated games of 2016 and it appears that EA and DICE have delivered a DirectX 12 winner. The World War I-themed game is a team-based first-person shooter that is fun to play if you have the right hardware in your gaming PC. The problem for some is that Battlefield 1 has some pretty tough minimum and recommended system specifications published for both AMD and Intel/NVIDIA systems.
Read on to see what video cards run Battlefield 1 smoothly.

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Article Title: Battlefield 1 DX12 Benchmarks – Three Resolutions Tested on Dozen Video Cards
Article URL: http://www.legitreviews.com/battlefield ... rds_187267
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Re: Battlefield 1 DX12 Benchmarks – Three Resolutions Tested on Dozen Video Cards

Postby KnightRid » Tue Oct 25, 2016 5:07 am

So they say the minimum is a 660GTX 2GB card but it seems like that card (mine, unfortunately) will fail completely.

Well I guess if you lower everything to the lowest setting possible then maybe you could play if you could make out which moving sprite is which as they may all look like big blocks at that point lol

Did you test with the lowest settings at 1080p?
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Re: Battlefield 1 DX12 Benchmarks – Three Resolutions Tested on Dozen Video Cards

Postby Apoptosis » Tue Oct 25, 2016 8:07 am

KnightRid wrote:So they say the minimum is a 660GTX 2GB card but it seems like that card (mine, unfortunately) will fail completely.

Well I guess if you lower everything to the lowest setting possible then maybe you could play if you could make out which moving sprite is which as they may all look like big blocks at that point lol

Did you test with the lowest settings at 1080p?


Using Presentmon to benchmark video cards is extremely time consuming. You don't get an FPS score you get a CSV file like this:

presentmon.jpg


You have to figure everything out on your own with manual equations. So, no I didn't do any other testing that what you see. The results in that article are from 15 cards x 3 runs each x 3 resolutions = 135 CSV files that are up to 1.5MB each. First time I have ever crashed excel with 100+ files open.

To run BF1 on a GeForce GTX 660 you'd have to really lower the image quality at 1080P. I have one if you'd like me to test it.

UPDATE: I found my GTX 650, GTX 650 TI Boost and the GTX 670... Can't find my GTX 660, but I know it is around here somewhere.
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Re: Battlefield 1 DX12 Benchmarks – Three Resolutions Tested on Dozen Video Cards

Postby KnightRid » Wed Oct 26, 2016 4:21 am

no, no, that's fine Nate. i was just curious if you did any of the tests at the lowest possible settings or not.

no need to get crazy on time consuming tests that will not benefit anyone except a very, very few!!!!
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Re: Battlefield 1 DX12 Benchmarks – Three Resolutions Tested on Dozen Video Cards

Postby sbohdan » Fri Oct 28, 2016 6:46 pm

This game is yet another instance of falsifying history. The majority of the I world War was fought in Europe and there were no blacks living in Europe at that time, less the very few kept by snob white aristochracy as servants. Blacks at the time were living in Africa, deleted for being too racist of a statement. Showing a main character to be black is bull**** and an offence to all the white people who died in that war. The multicultural mixing of people in Europe only started after the second World War and only in the western part of europe, as a part of the Kalergi plan to slowly make whites as a minority and eventually put them out of existence. Those who want to know what the Kalergi plan is and who invented this evil plan just search for "Kalergi plan" on google.
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