KnightRid wrote:Can you do the full 3d ray trace render using only the cpu rather than the gpu? Just curious what times would be.
I also was reading up on video conversions and editing while I was transferring some of my father in laws vcr tapes to dvd and editing them to try and improve the picture the best you can with a crappy vcr tape and I read the gpu rendering for video was worse quality than cpu rendering. I honestly don't know why it would be but that is what I was reading. Any idea why? Is it still true today?
Yes, you can choose to use the CPU instead of the GPU for ray trace 3D however it would be a bad choice.
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I changed my rig to CPU and attempted to render the same video intro just to get an idea of the delta. After 15 minutes of my i7-2700k running at 5GHz having all cores pegged at 100% it had not even rendered one frame. After Effects will render a few frames and then give you an estimated time based on those results. Since I couldn't even get a single frame I have no estimate but compared to GPU which rendered the first frame in a minute or two I would off the cuff guess something in the multi hour if not day range.
Do not get video conversion confused with full 3D rendering. Transcoding (converting from one format to another) has an original source where rendering is actually creating the source, mapping the lights and transparency with all the other reflections, refractions, and ambient occlusions. Quicksync may be what you are thinking about and yes it is very fast CPU based transcoder but many tests have shown it to be only slightly faster than Nvidia CUDA.
As far as quality goes, the only real effect on quality is the floating point calculation and from what I have read it is only when you start to look at 4k video or cinema screen graphics does it become visible. People rendering those scenes are going to use the high end cards dedicated to video rendering 10-bit color. VCR to DVD you are already starting off with a poor source so it is all moot because as they say, garbage in garbage out. You cannot up-convert VCR tape to 10-bit color 4K image and make it look better.
The main point of this test and article was highlighting that the Kepler drivers are not fully optimized for video (yet) as the Fermi's are. Kepler kills Fermi on games but at this point in time they are not the best choice for casual video rendering. If you are doing full production you shouldn't be looking at the GTX's anyway and should be looking at the Quadro or Fire Pro. I just play around with video so a multi-thousand dollar production video card is out of scope for me.