Page 1 of 2

Monitor in Gaming

Posted: Fri Dec 14, 2007 12:41 pm
by bandieramonte
I actually have a Samsung 19'' TFT flat 1280x1024 monitor. I don't exactly know the relationship between the monitor's resolution and the in-game resolution.
What happens if a configure my game's resolution at 1024x768 considering my monitor is 1280x1024 ? How would the game look?
And what happens if I configure the game's resolution at 1600x1200 ?

I'm researching if it's necessary to change my monitor by a LCD widesreen of 22'' of 1680x1050. Under what circumstances is this monitor convenient for my gaming?

Thanks for any help.

Re: Monitor in Gaming

Posted: Fri Dec 14, 2007 2:18 pm
by ViPeR.Ja
i dont think you would see anything if you change the resolution to 1600x1200, to make the game look good make the resolution 1280x1024

Re: Monitor in Gaming

Posted: Fri Dec 14, 2007 5:14 pm
by Topher
What happens if a configure my game's resolution at 1024x768 considering my monitor is 1280x1024 ? How would the game look?
Actually, for LCD monitors, there is an interesting bonus you get by running your games at a lower resolution than what your monitors default (optimal) resolution is. You basically get a minor "free" anti-aliasing without a performance hit. When the monitor has to regurgatate the resolution at a lower res it isn't as clear of an image. While this can be annoying for normal Windows use, it's very good for gaming, it's softens the lines around objects and the monitor performs the work instead of your video card having to do it through anti-aliasing algorythims.
And what happens if I configure the game's resolution at 1600x1200 ?
Do NOT run your LCD monitor at a higher resolution than it's capable of, you could damage it.
I'm researching if it's necessary to change my monitor by a LCD widesreen of 22'' of 1680x1050. Under what circumstances is this monitor convenient for my gaming?
Once you play a FPS in widescreen, you will not want to go back to a standard 3:4 fullscreen format. It's wonderful. Same goes for RTS games.

Suggestion though, do some reasearch in regards to the comparison of refresh rate (CRT) vs Response Time (LCD). Even though refresh rate doesn't pertain to LCD monitors, it does to Windows and windows will have to simulate a refresh rate to paint the screen with. So even if your video card is pumping out 125 frame per second, your LCD monitor is only refreshing every 60 frames per second. That's a lot of lost frames. This can also cause a lot of tearing in your games. Trying to fix the tearing by enabling vertical synch in your games can actually hinder your frame rate to even below the monitors max refresh rate. It's too much info to go into detail here, like I said. Do some research.

Re: Monitor in Gaming

Posted: Mon Dec 17, 2007 9:07 am
by bandieramonte
I have done some research about LCD and CRT monitors. I have found that LCD monitors have lower refresh time than CRT monitors, but CRT are generally more hazardous for the eyes, which is concerning.
Even though, I found this monitor: http://www.newegg.com/Product/Product.a ... 6824001096
which is LCD 22'' widescreen 2ms. I have been explained that this 2ms is a relatively low response time. But I don't know how to interpret this value. Is 2ms enough for refreshing the screen on say, 100 FPS?

I don't want a CRT, many medical information criticize this type of monitors.
Thanks.

Re: Monitor in Gaming

Posted: Mon Dec 17, 2007 10:50 am
by Methious
The 2 ms is the response time, time it takes for a color to change to another color, then back to the original color. I get back from shopping I'll look at the monitor and let you know the refresh rate. At 2 ms response time it's probably a pretty good monitor.

Re: Monitor in Gaming

Posted: Mon Dec 17, 2007 12:36 pm
by bandieramonte
Thank you, it would be nice to know the refresh rate for this monitor; I haven't still found this information.

Re: Monitor in Gaming

Posted: Mon Dec 17, 2007 12:47 pm
by FZ1
Methious wrote:The 2 ms is the response time, time it takes for a color to change to another color, then back to the original color. I get back from shopping I'll look at the monitor and let you know the refresh rate. At 2 ms response time it's probably a pretty good monitor.
Be careful. There are different ways to measure response time and different reponses to measure. Gray to gray (GTG) response time is usually the standard but not always. I have a post here explaining

Re: Monitor in Gaming

Posted: Tue Dec 18, 2007 3:25 pm
by Nein
bandieramonte wrote:Even though, I found this monitor: http://www.newegg.com/Product/Product.a ... 6824001096
which is LCD 22'' widescreen 2ms. I have been explained that this 2ms is a relatively low response time. But I don't know how to interpret this value. Is 2ms enough for refreshing the screen on say, 100 FPS?
The value isn't for refresh rate. It's a FWHM/FDHM gaussian impulse measurement, click on the pic for technical details.
Image

For semi-technical - the display color can go from half-intensity to max-intensity and back to half-intensity before your eyes could notice the change in the display.

For non-technical - the display exceeded the performance of your eyes. The value stated proof of zero ghosting.

Re: Monitor in Gaming

Posted: Fri Dec 21, 2007 12:01 pm
by bandieramonte
With the SAMSUNG 226BW Black 22" 2 ms (1680 x 1050), is it possible to play games at 1600 x 1200?

Re: Monitor in Gaming

Posted: Fri Dec 21, 2007 12:06 pm
by DMB2000uk
No, as its max resolution in the vertical pixels is 1050, and 1600x1200 needs 1200.

Dan

Re: Monitor in Gaming

Posted: Fri Dec 21, 2007 12:15 pm
by bandieramonte
:(
Two things:
1) Are games playable at 1680x1050? Or it depends whether if the game can provide that resolution? Because that is kind of a rare resolution that I have never seen in any of the games I've played.

2) If games can't be played at this resolution, then I would have to degrade to the lower common resolution, which I guess it's 1200x1024. In this case, I would be wasting money buying this monitor when I can't even take advantage of its max resolution. I'm I correct?

Re: Monitor in Gaming

Posted: Fri Dec 21, 2007 1:06 pm
by The Black Pumpkin
It's a standard widescreen resolution, and any current game that's supports widescreen will have it, if it's worth its salt. I have a 1680x1050 monitor, and even on the older games that don't support widescreen, it's incredible. And for the more modern games that do, it's perfect.

Re: Monitor in Gaming

Posted: Fri Dec 21, 2007 3:52 pm
by Nein
bandieramonte wrote:With the SAMSUNG 226BW Black 22" 2 ms (1680 x 1050), is it possible to play games at 1600 x 1200?
1680x1050x60Hz is the maximum default single-link DVI bandwidth provided, 1600x1200x60Hz exceeded the single-link DVI bandwidth and required special extended support mode by both display and vid card for proper function.

The flat-panel refresh rates you were looking for are normally limited by the DVI bandwidth specification available, not by the flat-panel display response time.

Try to avoid exceeding available bandwidth, the typical first minor symptom is "sparkles" in your flat-panel display.

Re: Monitor in Gaming

Posted: Sat Dec 22, 2007 9:13 am
by bandieramonte
How can I possibly play games at 1600 x 1200 resolution with this monitor? Is it possible to do some extended technical configuration on the monitor's DVI or something like that? I'm new to this kind of things. Or there is absolutely no way to play games at 1600 x 1200 with this monitor?

Re: Monitor in Gaming

Posted: Sat Dec 22, 2007 1:35 pm
by DMB2000uk
No, as its max resolution in the vertical pixels is 1050, and 1600x1200 needs 1200.

Its not a software issue or DVI limitation (We have dual link DVI to solve the higher resolution bandwidth problem nein was telling you about), the monitor physically doesn't have 1200 vertical pixels so can't display the data it is being fed.

There are no software hacks either to make your display run it.

The best you can do is to play the game in widescreen if it supports it, and if it doesnt check out Widescreengamingforum to see if there is a way to patch your game to run widescreen and hence your native res.

Dan

Re: Monitor in Gaming

Posted: Sat Dec 22, 2007 2:25 pm
by Nein
bandieramonte wrote:How can I possibly play games at 1600 x 1200 resolution with this monitor? Is it possible to do some extended technical configuration on the monitor's DVI or something like that?
Possible in the near future, not now. No current OEM would be making displays that by default truncating and throwing away original display data.
bandieramonte wrote:I'm new to this kind of things. Or there is absolutely no way to play games at 1600 x 1200 with this monitor?
Displays by default use native original available data, or add more to the original data (scaling up).

Why do you want your vid card to render the games at 1600x1200 and then truncating and throwing away the rendered data?

Re: Monitor in Gaming

Posted: Sun Dec 23, 2007 5:58 pm
by bandieramonte
Nein wrote:
bandieramonte wrote:How can I possibly play games at 1600 x 1200 resolution with this monitor? Is it possible to do some extended technical configuration on the monitor's DVI or something like that?
Possible in the near future, not now. No current OEM would be making displays that by default truncating and throwing away original display data.
bandieramonte wrote:I'm new to this kind of things. Or there is absolutely no way to play games at 1600 x 1200 with this monitor?
Displays by default use native original available data, or add more to the original data (scaling up).

Why do you want your vid card to render the games at 1600x1200 and then truncating and throwing away the rendered data?
You are right Nein.
So, since 1600 x 1200 is not available for a 22'' widescreen, then in games is 1680 x 1050 available? I suppose that games adapt to the monitor being used, making this widescreen resolution automatically available.

Re: Monitor in Gaming

Posted: Sun Dec 23, 2007 7:29 pm
by DMB2000uk
Are you selectively choosing to ignore my posts?

What you need to know has been said :roll:

Dan

Re: Monitor in Gaming

Posted: Sun Dec 23, 2007 11:14 pm
by bubba
If your wanting 1600x1200 for your game res then get a monitor that runs that res. An LCD that has a native res of 1600x1200 is 21", now if your stuck on wanting wide screen then to get the 1200px height you need a 24" widescreen LCD.

either way 21" or 24"WS your looking at 300 or 500 for the monitor, if you go the 22"WS then I would take a look a the link that DMB2000uk posted and see if there is a patch for your game to run the widescreen res you want.

Re: Monitor in Gaming

Posted: Mon Dec 24, 2007 8:37 am
by bandieramonte
DMB2000uk wrote:Are you selectively choosing to ignore my posts?

What you need to know has been said :roll:

Dan
I'm sorry, I'm not ignoring your posts. When I read your previous post which actually answered my question, I didn't read it well because I was at work and had a big load of pressure here. Sometimes when people are too tired they may have small drawdowns like this one.
I'm now surfing the widescreen's web site you sent me.