Michael Abrash is a programmer at Rad Game Tools and the author of numerous books and articles on graphics programming and performance optimization. His recent articles in DrDobb's Journal tells the story of how Larrabee came to be – with a simple request to an Intel Engineer at the Games Developer Conference. Find out how Larrabee grew into the project it is today and how its programmer friendly architecture will change graphics.
Very good read here - http://www.ddj.com/hpc-high-performance ... /216402188