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Ashes of the Singularity DirectX 12 vs DirectX 11 Benchmark

Posted: Mon Aug 17, 2015 9:59 am
by Apoptosis
Today we'll be looking at one of the very first DirectX 12 game benchmarks by using Stardock's real-time strategy game, Ashes of the Singularity. Ashes of the Singularity was developed with Oxide’s Nitrous game engine and tells the story of an existential war waged on an unprecedented scale across the galaxy. The Ashes of the Singularity Benchmark was never designed as a synthetic stress test, but a real world test that was used internally to measure overall system performance.

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Article Title: Ashes of the Singularity DirectX 12 vs DirectX 11 Benchmark Performance
Article URL: http://www.legitreviews.com/ashes-of-th ... nce_170787

Re: Ashes of the Singularity DirectX 12 vs DirectX 11 Benchm

Posted: Tue Aug 18, 2015 4:20 am
by KnightRid
Bummers. Good thing I have not upgraded to Windows 10 yet as DX12 was the only reason I was thinking about leaving Windows 7. Maybe it will get better.

Re: Ashes of the Singularity DirectX 12 vs DirectX 11 Benchm

Posted: Tue Aug 18, 2015 9:01 am
by Apoptosis
KnightRid wrote:Bummers. Good thing I have not upgraded to Windows 10 yet as DX12 was the only reason I was thinking about leaving Windows 7. Maybe it will get better.
It turns out the NVIDIA drivers might not be up to snuff... Performance on AMD looks good. I"ll be updating this article when I return from IDF with AMD/NVIDIA numbers after figuring out what happened. Seems like the NVIDIA PR department mght have put some spin on this and nothing was wrong with MSAA.

Re: Ashes of the Singularity DirectX 12 vs DirectX 11 Benchm

Posted: Wed Aug 19, 2015 5:07 am
by KnightRid
Apoptosis wrote:
KnightRid wrote:Bummers. Good thing I have not upgraded to Windows 10 yet as DX12 was the only reason I was thinking about leaving Windows 7. Maybe it will get better.
It turns out the NVIDIA drivers might not be up to snuff... Performance on AMD looks good. I"ll be updating this article when I return from IDF with AMD/NVIDIA numbers after figuring out what happened. Seems like the NVIDIA PR department mght have put some spin on this and nothing was wrong with MSAA.
Sweet! Now come on, PR and marketing people putting a spin on things...nahhhhhh :mrgreen: