CS:S Steam Update 5-12-2005

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Apoptosis
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CS:S Steam Update 5-12-2005

Post by Apoptosis »

Bunch of changes in steam this week!
Changes/Additions
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New map: de_inferno
New map: de_port
C4 red flash displays properly if the bomb is planted under water now
C4 explosion damage is no longer affected by water
When a map is loaded, an associated .cfg file is automatically evaluated. This cfg file must be located in the cstrike/maps/cfg folder and be named <mapname>.cfg. For instance, the file cstrike/maps/cfg/de_dust.cfg will be evaluated when the map de_dust is loaded. This is useful for per-map rules, bot rosters, etc.
Added new route to roof of hostage shack in cs_compound, and improved bot navigation in the map
Players must now target another player for at least a half second before the player ID text hint shows up
Grates/chain link fences no longer affect bullets
Counter-Strike player ragdolls are now affected by ragdoll magnets
Bots no longer attack enemies that are very far away unless they have a sniper rifle, or the enemies are shooting at them. Instead, they track the enemy and move to a better attack position
Bots understand +use doors now and will pause to open a door before continuing through it on their way to whatever they were doing
Bots use less CPU now, especially when in combat with far away enemies
Extended the syntax of the bot_add, bot_kick, and bot_kill commands to also accept "t" or "ct" arguments.
Updated Counter-Terrorists player model with new headgear and color scheme
Bug fixes
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Fixed a bot crash caused by finding too many hiding spots in a region
Fixed bug where bots would stop and become unresponsive if they wanted to hide in an area with no hiding spots
Improved bot navigation on the windows and ledges of cs_italy
Fixed recording value of cl_interp in demo files and restore value during playback
I'm not so sure about the bullets not being impacted by grates or fences though. maybe now Compound will be a bit better... guess time well tell and I still am downloading the update.

What does everyone else think of this update?
-mogwai
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Post by -mogwai »

i hope it makes the gameplay better, but i think they missed the main problem in cs:s.... the point of view. whenever you crouch and hind from someone, you may think you're hidden, but in fact, your whole head is sticking out. lemme show you an example of what i'm talking about:

http://img256.echo.cx/img256/2257/csitaly00005st.jpg <--- what you look like

http://img256.echo.cx/img256/1757/csitaly00018wb.jpg <--- what you see

you see how they dont match up? look at that box in the first person view... then, look at it in the 3rd person view. in the first person view, you're way lower than you actually are. this makes it extremely difficult to kill someone who is behind a crate or block and is shooting at you with only the top of their head showing.
Image
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