Call of Duty World at War 1.5 patch released...

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Dragon_Cooler
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Call of Duty World at War 1.5 patch released...

Post by Dragon_Cooler »

The Call of Duty World at War Patch is finally released. It includes more maps and a few mods.
Notes:

* 3 new MP maps: Banzai, Corrosion, Sup Pens!
* 1 new Zombie map with a new weapon (the Wunderwaffe DG-2), flaming Hell Hounds, new traps, and more: Shi No Numa!
* CO-OP hosts can now kick players from their lobby
* Improved dog spawning in MP
* Addressed an issue with Zombie pathing
* Fixed an instance of the player model displaying incorrectly
* Some unhandled exception errors have been addressed
* Improved server browser’s refresh functionality when the Source is set to ‘Favorites’
* Added support for CODTV
* “cg_DrawFPS 1” now only displays FPS and cg ms/frame
* Added RCon command "teamstatus" to display players’ team information
* Mods: Added joinsquad script function
* Mods: Players can now join CO-OP lobbies that are hosting map names with more than eighteen characters
* Mods: Users can now load custom maps when the usermaps folder contains fifty or more custom maps
* Mods: Removed the loading of duplicate assets that contributed to the ‘2048 materials’ error
* Mods: Increased the amount of mods displayable in the Mods menu
* Mods: Fixed a crash related to the mod.arena file
Link:
http://www.callofduty.com/supplies/pc-updates
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Re: Call of Duty World at War 1.5 patch released...

Post by HONkUS »

This calls for a new round of Zombie LANs
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Re: Call of Duty World at War 1.5 patch released...

Post by geokilla »

Wasn't 1.5 patch released a long time ago?
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Dragon_Cooler
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Re: Call of Duty World at War 1.5 patch released...

Post by Dragon_Cooler »

I dont think so, but even if it was, If I just found out about it, im sure im not the only one..
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