Soundscape files will be loaded properly for custom maps
Fixed tinnitus effect for HE grenades playing twice
Fixed the Five-Seven's price not matching the value in the buy menu
Fixed case where money and chat HUD icons sometimes being the wrong color at round start
Target IDs will no longer show when mp_fadetoblack is active
When mp_humanteam is active human teams will be allowed to spectate
The "hostage" field of the "hostage_rescued" event is filled in correctly
Equipping the silencer is canceled if the player switches weapons
Fixed problems with the hostage shack door in cs_compound
Fixed "Hostage Rescue Zone" not showing up properly in chat and under the radar
Players can only change their names once every 10 seconds, with a max of 5 times every 10 minutes
"Enemy Spotted" hint text doesn't show for players behind smoke clouds
Flashbang effect can't be reduced by hitting escape or turning off the HUD
Next week we'll begin beta testing the new Valve Anti-Cheat system. For people playing multiplayer games, there will not be any visible difference while we're conducting the beta, but we will be logging cheating violations into our database to make sure it's ready for general release. This will be the last public notice before the system is released and active for everyone.
If you have any cheats for multiplayer games installed on your computer, now would be a good time to uninstall and stop using them. When a cheat infraction is detected, the offender will be permanently banned from playing on secure servers.
In lighter news, work is progressing on Lost Coast, that is the level we've built to showcase a new piece of rendering technology coming to Source called High Dynamic Range lighting, first mentioned here.
Looks like all the stupid punks that hack might have to try harder to be able to cheat. In recent weeks cheating has become so bad I had to become admin at my favorite CS: Source server so I could kick all the cheaters.
I highly recommend any of the CS servers over at http://www.gameagon.com for some great fun on a server with Admins.
Apoptosis wrote:Next time I play CS:S (sometime this year I hope) I'll jump on and check it out ;)
HAHA...HAHAHAHAHAHAHA......next time you play. Dude, I think you have a feeding tube hooked up, because everytime i log in, there you are blasting away.......
Enabled support for SourceTV
Improved map overview support
The message of the day file is now required to be in the main game directory
Death notices are no longer displayed while blind
Bots immediately change their names to match the bot_prefix when it changes
Bots join dedicated servers immediately if the bot_quota is nonzero
Added mp_logdetail at the request of server administrators
Player sprays now persist through round restarts. The number of rounds a spray survives is determined by r_spray_lifetime
Added sv_visiblemaxplayers
Fixed a rare bug that caused some bullet impacts to be counted twice
Fixed an issue with player names being out of sync with the server
Fixed “purple checkerboard” problem for Message of the Day scrollbars
Fixed some localization issues related to player chat
Death notices retain the correct team color even if the player quickly changes teams
Fixed bug where bots would repeatedly fail to join with an invalid Steam ID
Fixed a bug causing the first message from a plug-in message to be colored incorrectly
I have noticed the death notices change color when teams are changed quite a few times. Thats about all the impact that update is going to have for me.