Enemy Territory: Quake Wars Announced

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Apoptosis
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Enemy Territory: Quake Wars Announced

Post by Apoptosis »

First read this Press Release on Enemy Territory: Quake Wars...
id SoftwareT and Activision, Inc. (Nasdaq: ATVI) today announced the development of ENEMY TERRITORY: QUAKE WARS. Developed by Splash Damage and built on id Software's new MegaTextureT rendering technology, ENEMY TERRITORY: QUAKE WARS pits the armies of Earth against the invading alien Strogg in the ultimate online strategic shooter. Featuring strategic team play, persistent character promotions, day and nighttime combat missions, and the universe's most powerful weapons and vehicles, ENEMY TERRITORY: QUAKE WARS transports players to the front lines of an epic new war for Earth.

As the invasion begins, players choose to battle as one of five unique classes in either the EDF (Earth Defense Force - humans) or the barbaric alien Strogg armies, each augmented with specialist weapons and combat hardware. Troops utilize over 40 conventional and futuristic vehicles, deployable structures, and defense systems like quad-bikes, tanks, and alien walkers for epic ground assaults; or helicopters and anti-gravity ships to lend firepower from the air. Throughout each battle, teams establish bases, deploy defense structures, artillery, radar, and advanced forward-command systems into enemy territory while constructing and demolishing obstacles to speed progress and gain a tactical advantage over the enemy.

With realistic dynamic lighting and shadowing from headlights, searchlights and even the moon, battles can be fought during the day or night; while accurate simulation of the atmosphere, weather, and vegetation combine to create an unparalleled degree of realism. Battlefields are perfectly rendered using MegaTexture, a totally new rendering technology developed by id Software that crunches millions of polygons and a gigabyte-scale texture into a single, seamless and un-tiled landscape with unique detail down to the square inch or the un-obscured distant horizon.

Players can take on class specific missions or join a fireteam to utilize advanced command and communication options, including voice-chat and the game's context sensitive mission order system. With bitterly contested multi-battle campaigns, each soldier fights not only for victory, but to gain valuable skills, special rewards for team-play, and persistent military promotions and medals. ENEMY TERRITORY: QUAKE WARS will debut at this year's Electronic Entertainment Expo in Activision's booth #1224 in the South Hall.
Now if that doesn't sound cool enough already take a look at this screen shot!

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Wow that looks pretty awesome if you ask me! I can't wait to hear how much detail is on a character and in a map!
-mogwai
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Post by -mogwai »

psh... i've taken craps that looked better than that...

seriously, though... that looks pretty damn awesome
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Topher
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Post by Topher »

No s***, that looks to be a promising title.
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Post by BEan »

Is there any more info about this game. I would like to hear about any multiplayer options.
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Post by Antonik »

This is Quake IV right? If so i loved Quake III so I'm sure i'll love the high paced multiplayer action this will provide. If its anywhere as good as it is i'll be one happy fragger, I still play Quake III from time to time too.
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Post by InFuZiOn »

Kinda looks like something out of Halo or some weird creation of Tom Clancy haha
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Knight Who Says Ni!
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Post by Knight Who Says Ni! »

Antonik wrote:This is Quake IV right?
Nope, Quake IV is seperate and will be sold as, well Quake IV where as this is Enemy Territory: Quake Wars, pretty much Quake+BF2.
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Post by Nobahar »

Isn't Quake 4 based on the Doom engine? The graphics are gorgeous but I'm worried about the gameplay.
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Post by Knight Who Says Ni! »

Nobahar wrote:Isn't Quake 4 based on the Doom engine?
Yep, but I think Quake Wars uses a different engine.
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