As you can tell form the change log ATI hardware supports Shader Model 3.0 and finally has a game that will take advantage of it. Many doubeted that ATI would get SM3 working, but looks like they finally did. As some nVidia fan boys would say "Welcome To 2004, ATI"... LOL* Fixed a Shader Model 3.0 issue that caused graphics corruption on new ATI hardware.
* Set the game to detect nVidia hardware to avoid shaders being compiled at run time.
* Recompiled the 32bit version with a different version of STL to address some server slowdowns.
* Fixed a video playback issue to ensure compatibility with MOD SDK dll code.
* Fixed server issues when the server type was changed during a running game.
* Fixed potential crash when using RCON to start a new level.
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