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Structure Procedural System Trailer

Posted: Sun Jan 24, 2010 11:47 am
by Apoptosis
Former Crytek employees showed their new game engine. PhysX and OpenGL look pretty good in it:


Re: Structure Procedural System Trailer

Posted: Sun Jan 24, 2010 2:39 pm
by skier
can't wait to see finished textures!

i wonder if they'll keep it THAT destructable, i mean, if i just shoot 10 bullets in a wall, id hope it wouldnt start to crumble just from that

Re: Structure Procedural System Trailer

Posted: Tue Jan 26, 2010 10:04 pm
by vicaphit
I think it would be cool if the entire building would come down with enough damage. If you take out a load bearing wall, maybe the ceiling could collapse on you.

That is what I would like to see.

Re: Structure Procedural System Trailer

Posted: Tue Jan 26, 2010 10:41 pm
by hark
This would be awesome in a Grand Theft Auto type game. Perhaps with this, they could make Grand Theft Auto: World.

Re: Structure Procedural System Trailer

Posted: Sun Jan 31, 2010 9:42 am
by vicaphit
I can imagine must larger environments (even bigger than the current GTAs, which are huge), but I don't know if I want to drive for 3 hours to get to a mission that is in another city. I recall dreading the drive through the country in San Andreas. Airplanes are a must.

Re: Structure Procedural System Trailer

Posted: Sun Jan 31, 2010 12:00 pm
by skier
vicaphit wrote:I can imagine must larger environments (even bigger than the current GTAs, which are huge), but I don't know if I want to drive for 3 hours to get to a mission that is in another city. I recall dreading the drive through the country in San Andreas. Airplanes are a must.
spawn a fighter heli :lol:

itd be nice if you just kinda migrated, i mean, if i move, i wouldnt keep going back to my old place, should just stop doing jobs in an area at a certain point, then you wouldnt have to go cross town(which is real boring, even in a Ferrari (Turismo)) but i just learned the other day that in GTAIV you can't escape cops in a helicopter with over 2 stars, i flew to the edge of the map and even though there was no cop on screen, it kept on flashing red/blu until i landed, spawned a Porsche (comet) and went to a paint shop, what a waste of time that was, i went soo far lol

Re: Structure Procedural System Trailer

Posted: Sun Jan 31, 2010 12:58 pm
by FZ1
skier wrote:can't wait to see finished textures!

i wonder if they'll keep it THAT destructable, i mean, if i just shoot 10 bullets in a wall, id hope it wouldnt start to crumble just from that
I like how the walls crumble but the doors juts fall over intact hehe