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The Future of Gaming
Posted: Mon Dec 18, 2006 5:42 pm
by HONkUS
This guy is working on getting ray-tracing into games, he already has builds of Quake 3 and 4 running with screenshots so check it out!
Article
Quake 4 Ray-Traced
Quake 3 Ray-Traced
Posted: Mon Dec 18, 2006 5:45 pm
by Apoptosis
funny that guy wrote me a month ago and then never responded to me... Guess he was already writing something for them... He coulda at least wrote back...
Hello Mr. Kirsch,
i've read the article about intels latest CPU on your page. very nice!
i have some benchmarks that may interest you: last month i went to intels test lab in munich, germany. there i had the opportunity to test my master thesis "Quake 4: Raytraced" for Erlangen University on the kentsfield quad-core-CPU. the result is an amazing scaling factor of 3.84 compared to a single core CPU with the same clock ratings.
Benchmarks and information about "Quake 4: Raytraced" (Q4RT):
http://www.q4rt.de/
Information about me (Daniel Pohl):
http://www.q4rt.de/Daniel%20Pohl/index.html
maybe you could write something about this project and the benchmarks on your page?
feel free to ask me anything if you like to have more information!
thanx and have a nice day!
Posted: Mon Dec 18, 2006 5:53 pm
by HONkUS
yeah but he IS German so I doubt thats the height of his wierdness

Posted: Mon Dec 18, 2006 5:56 pm
by DMB2000uk
Brings a whole new meaning to the 'next gen = shiny' thing we seem to have going on!
Dan
Posted: Mon Dec 18, 2006 6:09 pm
by HONkUS
haha yeah its funny if you look at the models in doom 3 and quake 4 they look really bad. That engine really is just smoke and mirrors (with some fancy lighting

)