BigWorld 2.0 Game Engine To Incorporate NVIDIA PhysX
Posted: Thu Mar 26, 2009 9:36 am
BigWorld 2.0 Game Engine To Incorporate NVIDIA PhysX Technology
NVIDIA PhysX Technology to be Integrated into Upcoming Release of BigWorld’s Massively Multiplayer Online Game Development Solution
NVIDIA PhysX Technology to be Integrated into Upcoming Release of BigWorld’s Massively Multiplayer Online Game Development Solution
GAME DEVELOPERS CONFERENCE (GDC)—SAN FRANCISCO, CA—MARCH 26, 2009—NVIDIA Corporation today announced that BigWorld is adding support for NVIDIA® PhysX® technology into BigWorld Technology 2.0, a software suite used by developers worldwide for creating engaging, next-generation massively multiplayer online games (MMOGs) and virtual worlds.
“NVIDIA PhysX technology is the preeminent physics solution available today, and it makes perfect sense to integrate this functionality directly into BigWorld Technology 2.0,” said Gavin Longhurst, vice president of BigWorld. “This potent pairing ensures developers will have at their disposal the latest software and tools that will allow them to enhance online social interaction and develop virtual worlds complete with dynamic, realistic, and interactive environments.”
At its core, NVIDIA PhysX technology was designed to give developers, animators, level designers, and artists unprecedented creative control over character and object physical interactions by allowing them to author scalable physics effects and preview them in real time. With NVIDIA PhysX technology, game worlds literally come to life: walls can be torn down, glass can be shattered, trees bend in the wind, and water flows with body and force. PhysX technology works across all major gaming platforms, including Nintendo Wii, Playstation 3, Xbox 360, and the PC, and can be accelerated by both the CPU and can be accelerated by both the CPU and any CUDA™-enabled NVIDIA GPU.
“The pairing of NVIDIA PhysX technology with the BigWorld Technology 2.0 development suite will assist in the creation of truly unique online gaming environments and virtual worlds,” said Tony Tamasi, senior vice president of content and technology at NVIDIA. “Today’s announcement is further evidence of the continued momentum for NVIDIA PhysX technology, which we know is dramatically raising the bar for the level of realism and interactivity in upcoming games.”
For more information on BigWorld Technology 2.0, please visit: www.bigworldtech.com. For more information on NVIDIA PhysX technology, please visit: www.nvidia.com/physx.
About NVIDIA
NVIDIA (Nasdaq: NVDA) is the world leader in visual computing technologies and the inventor of the GPU, a high-performance processor which generates breathtaking, interactive graphics on workstations, personal computers, game consoles, and mobile devices. NVIDIA serves the entertainment and consumer market with its GeForce® products, the professional design and visualization market with its Quadro® products, and the high-performance computing market with its Tesla™ products. NVIDIA is headquartered in Santa Clara, Calif. and has offices throughout Asia, Europe, and the Americas. For more information, visit www.nvidia.com.