RAZER AND VALVE TO CO-DEVELOP NEW GAME TITLE

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RAZER AND VALVE TO CO-DEVELOP NEW GAME TITLE

Post by Apoptosis » Wed Apr 01, 2009 10:28 am

RAZER AND VALVE TO CO-DEVELOP NEW GAME TITLE EQUIPPED WITH A DEDICATED GAME CONTROLLER

Razer and Valve aim to evolve gaming by providing gamers with more intuitive controls for an intense gaming experience
Carlsbad, Calif. – April 1, 2009 – Razer™, the world’s leading manufacturer of high-end gaming and lifestyle peripherals and Valve®, creators of best-selling game franchises and leading technologies, today announced an unprecedented partnership to usher the first person shooter (FPS) genre to the next stage of radical gaming evolution.

The debut title – “HellRazer”, will be a co-op squad based tactical FPS game that will be distributed through the Steam network. Legendary game developer Gabe Newell will lead software development, while Razer will dedicate its time to design and create an intuitive game controller in its new research laboratories in Singapore. The new peripheral is slated to be the first true 1:1 motion sensing and gesture recognition controller.

“Razer is extending its vision by partnering up with Valve on this exciting new collaborative project,” said Razer president Robert “Razerguy” Krakoff. “For the first time, PC gamers will be able to experience a more integrated, immersive gameplay in a first-person shooter game.”

“We envision great possibilities for this project,” said Gabe Newell, president and co-founder of Valve. “Having a dedicated game controller for this game would help heighten the entire gaming experience and be a solid benchmark for future titles.”

For more information about the upcoming game, please visit the official website at http://www.razerzone.com/hellrazer.

HellRazer: Triple Helix – The Game

HellRazer is a squad-based tactical first person shooter set on a modern day biogenetic research lab, Onyx Rift. Gamers are thrust into the middle of a level 4 biohazard zone when the lab’s centralized supercomputer goes haywire and damaged a viral research containment wing. The explosion released the deadly triple helix S.N.A.K.E. virus upon the lab’s unsuspecting work force, turning them into aggressive beings which need to kill other beings in order to survive.

Players need to reach and repair the supercomputer before the military enforce a full containment to quarantine the outbreak. Work alongside colleagues against the infected to regain control of the lab before a tactical nuke destroys the entire facility.

Razer Anaconda Game Controller

Razer Anaconda is the first motion sensing and gesture recognition controller specifically designed for HellRazer: Triple Helix. The dedicated controller is able to capture true 1:1 movement making the motion sensitivity more intuitive. Razer Anaconda is designed and engineered from ground up to revolutionize and influence not only how games will be played, but how games will be designed.

About Valve®
Valve is an entertainment software and technology company founded in 1996 and based in Bellevue, Washington. Valve's portfolio of entertainment titles also includes Half-Life® 2, Counter-Strike®, Day of Defeat®, Team Fortress®, and Portal™. This portfolio of titles accounts for over 20 million retail units sold worldwide, and Valve games account for over 80% of the PC online action market.

In addition to producing best selling entertainment titles, Valve is a developer of leading-edge technologies including the Source® game engine and Steam®, a leading platform for digital content with over 10 million registered users.
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Re: RAZER AND VALVE TO CO-DEVELOP NEW GAME TITLE

Post by Apoptosis » Thu Apr 02, 2009 9:11 am

Yesterday on April 1st, 2009- Razer announced the partnership with Valve along with the debut title “HellRazer” and a dedicated controller called the “Razer Anaconda”. Although a brilliant idea, this was unfortunately an April Fool’s prank. For those of you who fell for it, we want to thank you for helping us make this a good joke.

However, we also want to apologize for any problems this might have caused. We understand that you get bombarded with fake announcements on April 1st and it can sometimes be difficult to sort the wheat from the chaff. We hope that you will forgive us for having a little fun with the idea of co-producing a game with a custom made controller. Though that rumor may be false, we are still considering releasing the Razerguy and Gabe Newell plush toys.

Sincerely,
Razer
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Re: RAZER AND VALVE TO CO-DEVELOP NEW GAME TITLE

Post by Alathald » Thu Apr 02, 2009 9:21 am

While obviously a prank, they still had one really good idea I'd love to see put into some games:
Introducing an innovative party system that lets you recruit party members on the fly. Draft receptionists, accountants, janitorial staff, and lab aids into your infection neutralizing death squad. Use your teammates to set off traps, block enemy fire, or shoot them in the legs when trying to outrun the infected enemy horde. The more meat you put between you and enemy, the safer you’ll be!
I hate seeing NPCs just standing around doing nothing. Would be great to see something like that where everyone you meet is completely expendable at any time but they still have some depth of character if you keep them around. I'd play the hell out of a game like that.
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