Brainwave-controlled games, apps for use at 35,000 feet
Posted: Mon Jul 12, 2010 8:39 pm
Brainwave-controlled games, apps for use at 35,000 feet
Brainwave-controlled games and applications designed for use at 35,000 feet are a big hit at On the Wings of Innovation aerospace conference
Brainwave-controlled games and applications designed for use at 35,000 feet are a big hit at On the Wings of Innovation aerospace conference
Windsor, ON, July 12, 2010 –The global aerospace industry was treated to a sneak peek into the future of in-flight entertainment as Toronto’s InteraXon demonstrated a prototype of their thought-controlled in-flight entertainment system and the response was overwhelmingly positive.
The system was shown at On the Wings of Innovation, a global aerospace symposium organized by the Ontario Aerospace Council and the Ontario Government. Attendees including executives from Boeing, Bombardier and even Canadian Astronaut Bjarni Tryggvason stayed long after the days programming ended to play one of four brainwave-controlled games specifically designed for use at 35,000 feet.
"We think it’s time that in-flight entertainment does more than simply distract you," says InteraXon CEO Ariel Garten, "We create in-flight experiences that offer value even after the flight is over." The system includes a NeuroSky MindSet and suite of applications InteraXon has created for the conference, which involves a meditation trainer that helps travelers relax and an EEG Golf trainer that helps users improve their concentration, focus and even their golf game.
The system measures the brain's electrical output and sorts them into waves. The system reacts to alpha waves, associated with relaxation, and beta waves, associated with concentration. As the users relax or focus their thoughts, their brainwaves become the joystick with which users control the game.
"Airline passengers are saying they want a more engaging experience or they want to rest comfortably. InteraXon’s thought-controlled computing offers tremendous potential for delivering on both of those needs." said Rod Jones, Executive Director of Aerospace Ontario."InteraXon has world-leading technology and it's a marvelous illustration of the kind of innovative ideas that we find in Ontario."
"InteraXon is working to bring thought-controlled computing out of research labs and into the mainstream," explains Chris Aimone, CTO. "We help companies looking to engage in the exploding thought controlled computing space bring products and services to market."
To view additional video featuring Apple founder Steve Wozniak trying InteraXon’s technology see:
ABOUT INTERAXON:
InteraXon is a Toronto-based company that serves clients with custom thought-controlled products and experiences. They were featured in Ontario House during the Vancouver Olympics, where they allowed users to control the lights on the real CN Tower, Niagara Falls and the Parliament Buildings using their thoughts alone from more than 3000km away. They were also featured at the Premier’s Innovation Awards in 2009 and 2010. Quickly becoming known for their impressive, innovative work, the company has rapidly established themselves as a global leader in thought controlled computing.
ABOUT NEUROSKY:
NeuroSky's has quickly established itself as a leader in brain-computer interface technology. Their brain-computer interface chip is most well known for its use in the extremely successful Mattel Mindflex and Uncle Milton Star Wars Force trainer toys. However, the technology is also incorporated in products as various as automotive, health care, education industries, and more. But now, with such universal exposure, NeuroSky’s games and other applications are sure to have an impact in a variety of arenas in the coming years.