Inno3D Releases GeForce GT430 Video Card w/ 4GB Memory!
Posted: Thu Dec 29, 2011 7:24 am
Fantastic 4: Inno3D GeForce GT430 4GB
Inno3D introduces the fantastic Inno3D GeForce GT430 in the 4GB variation! Gamers can immerse themselves into the gaming world to experience visuals with ultra realistic graphics courtesy of DirectX® 11 and be drawn by increased gaming performance with the 4GB version from Inno3D GeForce GT430.
Just as with a CPU, or an Operating System, or a straight-up application, the more breathing space you can give it for memory the more you can get accomplished in a shorter amount of time. Therefore today‘s games demand a lot of memory to use a large number of bump and transparent textures to describe faces of characters and render realistic gaming scenes, so these games put higher demands on the capacities of graphics memory.
DX11 and Win7 are becoming more compute-intensive, whether it be for AA, Tessellation or for things like CUDA/PhysX and DirectCompute. You also have programmes such as Adobe and AutoDesk that tie-in to GPGPU, or video transcoders who use it to reduce conversion times. The amount of textures and shaders, etc. is what consume the vast majority of the GPU memory and those are screen resolution independent.
Inno3D introduces the fantastic Inno3D GeForce GT430 in the 4GB variation! Gamers can immerse themselves into the gaming world to experience visuals with ultra realistic graphics courtesy of DirectX® 11 and be drawn by increased gaming performance with the 4GB version from Inno3D GeForce GT430.
Just as with a CPU, or an Operating System, or a straight-up application, the more breathing space you can give it for memory the more you can get accomplished in a shorter amount of time. Therefore today‘s games demand a lot of memory to use a large number of bump and transparent textures to describe faces of characters and render realistic gaming scenes, so these games put higher demands on the capacities of graphics memory.
DX11 and Win7 are becoming more compute-intensive, whether it be for AA, Tessellation or for things like CUDA/PhysX and DirectCompute. You also have programmes such as Adobe and AutoDesk that tie-in to GPGPU, or video transcoders who use it to reduce conversion times. The amount of textures and shaders, etc. is what consume the vast majority of the GPU memory and those are screen resolution independent.