Here you can find out about our Folding Team! Our goal: to understand protein folding, protein aggregation, and related diseases
werewolfdaddy
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Posts: 670 Joined: Fri Sep 30, 2005 12:16 am
Location: Knoxville, Tn
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by werewolfdaddy » Thu May 18, 2006 10:00 pm
I had to use my computers to render graphics for a few days, but I'm back on f@h. I see I slipped down a few pegs, but watch out! I'm coming back up.
pcrobot
Legit Extremist
Posts: 820 Joined: Tue Jan 10, 2006 9:03 am
Location: Indianapolis
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by pcrobot » Fri May 19, 2006 6:13 am
Cool!
grunt
Legit Extremist
Posts: 393 Joined: Tue Jan 20, 2004 10:16 am
Location: Savannah, Ga
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by grunt » Fri May 19, 2006 7:35 pm
werewolfdaddy wrote: I had to use my computers to render graphics for a few days, but I'm back on f@h. I see I slipped down a few pegs, but watch out! I'm coming back up.
werewolfdaddy
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by werewolfdaddy » Mon May 22, 2006 8:20 pm
I made good on my promise to raise up in the ranks.
I just built a 2.8 gig p4 for my sister-in-law and I'm going to test it for a week using f@h, so I should have a few extra wu's completed.
bubba
Staff Writer
Posts: 4765 Joined: Sun May 01, 2005 10:24 am
Location: STL
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by bubba » Mon May 22, 2006 8:59 pm
ok I guess I'm the only one wondering... what did the render look like?
werewolfdaddy
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by werewolfdaddy » Tue May 23, 2006 1:10 pm
It's a short bryce animation I've been working on with a friend. It didn't turn out as good as I had hoped it would and I plan to redo a few parts. It'll be huge, though.
bubba
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Posts: 4765 Joined: Sun May 01, 2005 10:24 am
Location: STL
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by bubba » Tue May 23, 2006 2:24 pm
well that sucks you have to redo some of it.
I have been playing with Lightwave a little here and there, still working on the basics.
werewolfdaddy
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Posts: 670 Joined: Fri Sep 30, 2005 12:16 am
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by werewolfdaddy » Tue May 23, 2006 4:31 pm
Rendering engines are kinda like programming languages. Once you understand one very well, the rest are easy to learn.