Adept Development launched Kribi 3D Bench at the beginning of the year 2000, a project based on the first version of the pure software rendering engine Kribi 3D Engine. After more than nine years of investments in research and development, the third generation of Kribi 3D Engine was completed in 2009. It should be noted that The Kribi 3D Engine now fully supports the new Intel AVX (Advanced Vector Extensions) instructions. According to our tests on a large set of 3D models, the AVX instructions provide from 15% to 20% speedup compared to the SSE optimized version on the exact same PC.
Here are the new non-official benchmarks:
Skyline_City.kmo / 37.8 M polygons / 1 point light with shadows casting: http://www.inartis.com/Company/Lab/Krib ... _City.aspx
robots.kmo / 49 M polygons: http://www.inartis.com/Company/Lab/Krib ... obots.aspx
koteks.kmo / 133 k polygons / 5 point lights: http://www.inartis.com/Company/Lab/Krib ... oteks.aspx