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NVIDIA Released The Human Head Demo

Posted: Fri May 25, 2007 5:14 pm
by Apoptosis
I wanted to let you know that NVIDIA's latest demo, "Human Head" is now available to the public. This demo is a startling leap forward in realism for real-time characters, starring actor Doug Jones (http://www.imdb.com/name/nm0427964/), who will portray the Silver Surfer in the upcoming film Fantastic Four: Rise of the Silver Surfer ( http://www.fantasticfourmovie.com/ ). You can compare "Human Head" with the real Doug Jones here: http://www.thedougjonesexperience.com/

NVIDIA's GeForce 8800 Ultra demo "Human Head" uses a new sum-of-Guassians formulation of subsurface scattering within a multi-layered skin model coupled to deliver a startling leap forward in realism for real-time characters. "Human Head" computes 17 off-screen textures every frame totaling over 40 Million pixels, each shaded with lengthy pixel shaders That amounts to 1.2 billion pixels every second! Ultra high resolution 4096 x 4096 color and normal textures provide photo-realistic detail even at extremely close ranges.

Grab the demo here:
http://www.nzone.com/object/nzone_humanhead_home.html
NVIDIA's Human Head Demo

NVIDIA's GeForce 8800 Ultra demo "Human Head" delivers a startling leap forward in realism for real-time characters. A new sum-of-Guassians formulation of subsurface scattering within a multi-layered skin model coupled with the blazing shading performance of GeForce 8800 Ultra enables rendering of realistic human skin at a level never before seen in real-time.

To evaluate the complex skin shader and HDR lighting, "Human Head" computes 17 offscreen textures every frame totaling over 40 Million pixels, each shaded with lengthy pixel shaders. That's more than 1.2 billion pixels every second! 4096 x 4096 color and normal textures provide photo-realistic detail even at extremely close ranges. All this shading and texture processing requires both a level of shader performance and memory bandwidth unavailable until now thanks to GeForce 8800 Ultra.

The presets at the lower left allow quick access to a variety of lighting rigs and the menu controls allow complete control of light positions. The Shader FX menu allows control of the translucency of the skin (the "waxy" slider) as well as controls for chrome skin (or even a mix of skin and chrome). The number keys "1" through "5" show some of subsurface scattering textures that are computing each frame when evaluating the skin shader. "0" restores normal rendering.

Special thanks to actor Doug Jones (Hellboy, Pan's Labyrinth, Fantastic Four: Rise of the Silver Surfer) for allowing us to use his likeness to deliver the next level
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Posted: Sun May 27, 2007 10:13 am
by HONkUS
anyone tried to run this on a GTX/GTS just for grins?

Posted: Sun May 27, 2007 10:16 am
by CMcguire
ì'll try it out when i get components/build my new pc :)

Posted: Sun May 27, 2007 1:18 pm
by vicaphit
I want to see eyes... they always mess up the eyes somehow.

Half life 2 had about the best looking eyes I have seen yet.

Posted: Wed May 30, 2007 3:38 pm
by prozac26
I tried running it on my X1900GT. :lol:

Didn't work, but the graphics (on pics) look incredible.

Posted: Wed May 30, 2007 5:15 pm
by Sovereign
Yeah um, photorealitic games (in my opinion, as what is "photorealistic" is highly subjective) are in my lifetime! YAY! Now, where is that $10,000 that I invested from my inheritance... 8)

Posted: Wed May 30, 2007 6:40 pm
by Zertz
This is awesome, it's... real! Now they need to show us his eyes and make him move :)

Posted: Thu May 31, 2007 2:44 pm
by XFX Support
I did try the demo with an 8800GTS and it worked, to answer your question.


XFX Support

Posted: Thu May 31, 2007 2:51 pm
by stopthekilling77
how'd the eyes look?

Posted: Sun Jun 03, 2007 11:09 am
by CMcguire
This looks really nice when its running :)