NVIDIA Demonstrates First GPU-Based Ray Tracer
Posted: Thu Aug 14, 2008 9:19 am
Another industry first is in the works this week during SIGGRAPH 2008 in Los Angeles—NVIDIA is demonstrating the world's first fully interactive GPU-based ray tracer.
Based purely on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application.
At three bounces, performance is demonstrated at up to 30 frames per second (fps) at HD resolutions of 1920x1080 for an image-based lighting paint shader, ray traced shadows, and reflections and refractions running on four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System (VCS).
The technology demonstration can be seen in the NVIDIA booth 554 during SIGGRAPH.
Based purely on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application.
At three bounces, performance is demonstrated at up to 30 frames per second (fps) at HD resolutions of 1920x1080 for an image-based lighting paint shader, ray traced shadows, and reflections and refractions running on four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System (VCS).
The technology demonstration can be seen in the NVIDIA booth 554 during SIGGRAPH.