Page 1 of 1

NVIDIA Releases OpenGL 4.0 Drivers

Posted: Tue Apr 13, 2010 12:50 pm
by Apoptosis
NVIDIA has released Linux and WHQL-certified drivers yesterday fully supporting OpenGL 4.0 on GeForce GTX 480/470, and supporting OpenGL 3.3 on all other G80-based GPUs or higher. Additionally, NVIDIA released eight new OpenGL extensions offering even more advanced capabilities to developers using OpenGL 4.

The drivers supporting OpenGL 4.0 are available from here: http://developer.nvidia.com/object/opengl_driver.html

You will need one of the following graphics cards to get access to the OpenGL 4.0 and GLSL 4.00 functionality:

* Any Fermi based GPU

You will need one of the following graphics cards to get access to the OpenGL 3.3 and GLSL 3.30 functionality:

Desktop

* Quadro FX 370, 570, 1700, 3700, 4600, 4700x2, 4800, 5600, 5800, Quadro VX200, Quadro CX
* GeForce 8000 series or higher; Geforce G100, GT120, 130, 220, GTS 150, GTS 250, GT310, 320, 330, 340, GeForce GTX 260 and higher, any ION based products.

Notebook

* Quadro FX 360M, 370M, 570M, 770M, 1600M, 1700M, 2700M, 2800M, 3600M, 3700M, 3800M
* GeForce 8000 series or higher

Re: NVIDIA Releases OpenGL 4.0 Drivers

Posted: Tue Apr 13, 2010 3:01 pm
by skier
not sure what is going to use 3.3 but hey, im downloading anyway

Re: NVIDIA Releases OpenGL 4.0 Drivers

Posted: Tue Apr 13, 2010 10:51 pm
by Major_A
What was the last big game title that even used OpenGL? Was it Quake Wars Enemy Territory? What other than games uses OpenGL and why is the update beneficial to me?

I'm not being sarcastic, really don't know.

Re: NVIDIA Releases OpenGL 4.0 Drivers

Posted: Wed Apr 14, 2010 12:29 am
by hark
John Carmack has supported OpenGL for quite some time and continues to support it with the new id tech 5. In addition, OpenGL is extremely useful for games on platforms other than Windows and Xbox systems. Multiplatform porting is simpler since more platforms support OpenGL than DirectX.