Hey guys, I was running uMark today and noticed my scores were the same no matter what my monitor rez is. Is this an example of my sempron 2200 holding back my 9800pro?
Thanks ChooChoo
GPU or CPU bound? uMark scores never change
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GPU or CPU bound? uMark scores never change
Last edited by unclechoochoo on Sun May 01, 2005 8:15 pm, edited 1 time in total.
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ok i see what you are saying. i windows is set at 1024x768. i ran a set of uMark to run 640 then 800 then 1024 then 1280 then 1600 and yes the rez is changing when the benchmark runs. All the scores are within 2 fps of each other, on the same map. I am not complaning as my scores are 60fps (way better than my Mac). But you would think that i would get better scores at 640x480 than 1600x1200.
thanks for the help, choochoo
thanks for the help, choochoo
It sounds like you may have Vsync on.unclechoochoo wrote:ok i see what you are saying. i windows is set at 1024x768. i ran a set of uMark to run 640 then 800 then 1024 then 1280 then 1600 and yes the rez is changing when the benchmark runs. All the scores are within 2 fps of each other, on the same map. I am not complaning as my scores are 60fps (way better than my Mac). But you would think that i would get better scores at 640x480 than 1600x1200.
thanks for the help, choochoo
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Make sure that vsync is disabled in the ATI control panel as well. It should be under the 3d tab. You'll have to change it for both OpenGL and DirectX. Anything set in the control panel (driver level) will override any game/benchmark settings.
It is likely that your 1.5 GHz Sempron is the bottleneck.
Unreal is very CPU intensive game.
-Brian
It is likely that your 1.5 GHz Sempron is the bottleneck.
Unreal is very CPU intensive game.
-Brian