NVIDIA Demonstrates First GPU-Based Ray Tracer

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Apoptosis
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NVIDIA Demonstrates First GPU-Based Ray Tracer

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Another industry first is in the works this week during SIGGRAPH 2008 in Los Angeles—NVIDIA is demonstrating the world's first fully interactive GPU-based ray tracer.

Based purely on NVIDIA GPU technology, the ray tracer shows linear scaling rendering of a highly complex, two-million polygon, anti-aliased automotive styling application.

At three bounces, performance is demonstrated at up to 30 frames per second (fps) at HD resolutions of 1920x1080 for an image-based lighting paint shader, ray traced shadows, and reflections and refractions running on four next-generation Quadro GPUs in an NVIDIA Quadro Plex 2100 D4 Visual Computing System (VCS).

The technology demonstration can be seen in the NVIDIA booth 554 during SIGGRAPH.
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NVIDIA_RT_demo2.jpg
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Re: NVIDIA Demonstrates First GPU-Based Ray Tracer

Post by jnanster »

WOW, the reflection of the radius'd glass building is fantastic, rendered way-off-in-the-distance with trees. :shock:
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Re: NVIDIA Demonstrates First GPU-Based Ray Tracer

Post by martini161 »

wait is that car green or what? im confused
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Re: NVIDIA Demonstrates First GPU-Based Ray Tracer

Post by vicaphit »

It's green and black.

Those reflections are spectacular!
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Re: NVIDIA Demonstrates First GPU-Based Ray Tracer

Post by martini161 »

yes spectacular, if not a bit over done. i think the green itsself almost looks like a reflection
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Re: NVIDIA Demonstrates First GPU-Based Ray Tracer

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They just need to add a little dirt into the simulation. That should make it more realistic. I have never seen wheels THAT reflective.
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Re: NVIDIA Demonstrates First GPU-Based Ray Tracer

Post by mr_noname111 »

Impressive!

P.S. Nice avatar vica :mrgreen: Clarkson in the Atom right? It's my favourite car.. the atom.
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Re: NVIDIA Demonstrates First GPU-Based Ray Tracer

Post by vicaphit »

Yep, gotta love Top Gear!
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