DirectX 10 Benchmarking - Lost Planet: Extreme Condition
Lost planet E_OUTOFMEMOR
E_OUTOFMEMOR : pd -> CreateTexture2D(&desc,NULL,&poffscreen)
I’m trying to play with 8800gtx but this message appears on higher resolutions with high settings
what’s problem , any answer?
I’m trying to play with 8800gtx but this message appears on higher resolutions with high settings
what’s problem , any answer?
thanks
yes im running on latest april patch and 158.43 driver.
its happening on 1600 or higher resolutions.
im running out of video memory? funny and while creating 2Dtexture
what is C8XQ an C16XQ mode, what tipe of anti aliasing it provide
its happening on 1600 or higher resolutions.
im running out of video memory? funny and while creating 2Dtexture
what is C8XQ an C16XQ mode, what tipe of anti aliasing it provide
I was trying to be "loyal" to ATI, so I waited to get a new video card. Now I will say that I'm impressed with ATI's technology, just not with their execution of it (as in a HOT, Power HUNGRY, mess with BAD Drivers...). Hopefully, the R650 will be able to compete. The catch here is that "hardware technology" is allways ahead of the software. And it's obvious that Nvidia has more developer support. Every time I check on a new game title, like Age of Conan, it's sporting an Nvidia logo. So guess whose card I'll buy? 

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- Legit User
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- Joined: Thu Feb 15, 2007 1:02 pm
ATI WHAT HAPPENED?!?!
it's remarkable how staggering the difference is. is AMD responsible for such a bad release on ATI's part? this just seems really unusual for ATI. also, I mean, it could just be the early drivers couldn't it?
"I just wunna know where da gold at"
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- Legit User
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- Joined: Thu Feb 15, 2007 1:02 pm
well i ran with the follwoing settings
4xAA
HDR medium
Texture Filter 16xanisotropic
shadow quality med
shadow resolution default
resolution 1280x720
all other settings high
..on a side note turned off AA and turned filtering down to bilinear.. ended up with 94 on snow and 67 on cave... a worse performance on cave with those off compare to on... weird in my book...
4xAA
HDR medium
Texture Filter 16xanisotropic
shadow quality med
shadow resolution default
resolution 1280x720
all other settings high
..on a side note turned off AA and turned filtering down to bilinear.. ended up with 94 on snow and 67 on cave... a worse performance on cave with those off compare to on... weird in my book...