anisotropic filtering??

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s14sliden
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anisotropic filtering??

Post by s14sliden »

well as i said im new to this stuff and what does the anisotropic filtering do? right now my 8800 is on "application controlled" and sometimes it will only be set to 4x or 8x (from my understanding thats how fast or how much of my video card is being used, i could be wrong) but a friend of mines said its the motherboard limiting how much is being put out is he right? and if so which motherboard on the market would let me run 2 8800 at 16x? thanks in advance and if im wrong feel free to correct me please need as much advice as possible
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Major_A
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Re: anisotropic filtering??

Post by Major_A »

Basically it is how far a texture's detail will be displayed. Look at the brick road in this example. See how the detail of the road is lost without AF?
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Zertz
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Re: anisotropic filtering??

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s14sliden wrote:a friend of mines said its the motherboard limiting how much is being put out is he right?
No. You have to manually set it in the video options of whatever game you're playing or you can force it through the nVidia control panel, but I'm not sure that's a good idea.
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w00fd06
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Re: anisotropic filtering??

Post by w00fd06 »

s14sliden wrote:sometimes it will only be set to 4x or 8x
Always set AF to max with your GPU, it's really fast, and AF isn't that graphically intense, and another way to think of AF is like Anti-Aliasing (http://en.wikipedia.org/wiki/Anti-aliasing) in the fact that it smooths edges.
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Major_A
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Re: anisotropic filtering??

Post by Major_A »

w00fd06 wrote:
s14sliden wrote:sometimes it will only be set to 4x or 8x
Always set AF to max with your GPU, it's really fast, and AF isn't that graphically intense, and another way to think of AF is like Anti-Aliasing (http://en.wikipedia.org/wiki/Anti-aliasing) in the fact that it smooths edges.
Huh? AA and AF are two different things.
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Zertz
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Re: anisotropic filtering??

Post by Zertz »

Major_A wrote:
w00fd06 wrote:
s14sliden wrote:sometimes it will only be set to 4x or 8x
Always set AF to max with your GPU, it's really fast, and AF isn't that graphically intense, and another way to think of AF is like Anti-Aliasing (http://en.wikipedia.org/wiki/Anti-aliasing) in the fact that it smooths edges.
Huh? AA and AF are two different things.
Keyword: "another way to think of AF is like..."
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kenc51
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Re: anisotropic filtering??

Post by kenc51 »

Both AA & AF really only rely on the GFX card memory size and speed btw.
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