World In Conflict v002 Does't Work in Crossfire - Bad ATI

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Apoptosis
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World In Conflict v002 Does't Work in Crossfire - Bad ATI

Post by Apoptosis »

If you play World in Conflict and have patch 002 installed, I sure hope you aren't running crossfire. You'll get something looking like this on the menus and in the game it's all messy.
wic.jpg
wic.jpg (64.91 KiB) Viewed 6717 times
AA also seems to be screwed up with the latest 002 patch no matter if you are running one ATI card or two (CrossFire). This has been confirmed on the Radeon HD 2900 XT as well as the yet to be released Radeon HD 3850.

ATI officially says this:
for WIC the new patch screws up CF. You need to use the retail version of the game unpatched.
That's not cool as the patches do a ton of changes and we are running the retail version of the game... World in Conflict Patch v003 is coming also and I just happen to have the change log before it comes out...

World in Conflict Update
Update #003

This is the third update for World in Conflict containing several new features, balance changes and bug fixes. Update #3 adds enhancements to replays, the ability to re-join a clan match if the connection drops, many tweaks and balance changes to things like Napalm, the Daisy Cutter and much more. It also addresses several bugs and stability issues and adds additional features to Massgate, like the option to ignore messages from disruptive players. I just happen to have the changelog before the patch comes out, so check it out for yourself.

New features:
- Command Points on Assault maps will now spawn with fortifications (to prevent steamrolling).
- Players that get disconnected during a clan match will now be able to re-connect to the match either by clicking Join Same Server on a clanmate or by clicking the Join Last Server Played button.
- It is now possible to move the Drop Zone directly after the plane has delivered the units.
- Clan leaders and officers are now able to send Mass-IM's to their clan mates.
- Servers can now be administered remotely.
- Added enhanced functionality to Replays: Play, Stop and Fast forward buttons added.
- Added the option to wait in line to join a server that is currently full in Massgate.
- Added the possibility to hide the Score Sheet and move the camera at the end of matches.
- Added functionality for dedicated servers to have a banner and a welcome text.
- Added option to give contextual orders (repair, enter unit) by right-clicking the unit icons at the bottom of the screen.
- Added ability to ignore players in Massgate by right clicking and choosing Ignore.
- Added slider to control the volume threshold for voice activated VoIP.
- Added sliders in Options to change the size of unit icons in the world and in the icon bar.
- Added options to remove all posts by a specific user in the guestbook.
- Added Stop Spectating button to Spectating Mode.
- Added ability to select newly delivered units (default Shift + Space).
- Added Connect to IP ability for LAN play.
- Added support for different resolutions on each screen in Dual screen mode.
- IM's from people not in the contact list will now be displayed in the top of the contact list.
- Added option to turn off Wi-Fi strength and battery level indicators.

Units and balancing:
- Napalm now does some burn damage over time to buildings as well as units.
- Trimmed drag selection for infantry to focus on unit icons instead of soldiers.
- Changed so that just one movement marker is displayed for infantry squads.
- Infantry selection rings will now show on mouse over.
- Orders to use Sprint, Smoke Screen and Flares defensive special abilities will now be given to all selected units with the ability, not just to units of the selected type.
- Tweaked the hitboxes for all Medium Attack Helicopters to make them more balanced.
- The Daisy Cutter TA animation is now visible for opponents for a much shorter time.
- Movement speed for Heavy Anti-Air Vehicle and Repair Tank was reduced slightly.
- Decreased direct damage and armor piercing from USSR Heavy Artillery.
- Increased recharge time for Medium Artillery special ability by 50%.
- Tweaked initial deployment field for attackers on as_Airbase.
- Tweaked deployment fields for both factions on do_Farmland.
- Tweaked deployment fields for both factions on do_Riverbed.
- Tactical Nuke now destroys bridges in a slightly larger radius.

Bug fixes:
- Custom player color should now show on the minimap.
- Custom player color should now stay after a map cycle.
- The map list in the Create Server screen is now sorted alphabetically.
- Fixed a graphics bug (sometimes resulting in freeze/crash) that occurred when running single player cut-scenes and using resolutions with aspect ratio higher than 16:9.
- Fixed a bug that made the camera face the wrong way in "Assault mode".
- Fixed a bug where units would not connect to the ground inside craters.
- Fixed a bug where units would refuse to fire on units inside craters.
- Re-supply button should now work on multiple squads.
- Fixed a bug with Offensive Special Abilities mouse pointer.
- Fixed a bug that sometimes spawned enemy fortifications in friendly Command Points.
- The Top Role section in the score sheets now includes TA score accumulated during the round.
- Trimmed tank accuracy and auto acquire while moving.
- Fixed path-blocker in North Hill perimeter point on do_Christmas.
- Line Of Fire feedback (default ALT key) should now work on houses too.
- Accepting a TA request should no longer deselect units.
- Forest bonus icon for infantry should now only show when the whole squad is protected.
- Enhanced support for Matrox TripleHead2Go (TM):
--- Should now detect & use resolutions with aspect ratio equal to or above 3:1 on first start.
--- Players can now use resolutions with aspect ratio below 3:1 with TripleHead2Go active without getting the GUI stretched.
--- Combat GUI will now be rendered on the middle screen. This can be disabled with the command line flag "-dontcentergui".
Bummer it looks like the next pacth doesn't help out ATI at all...
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Re: World In Conflict v002 Does't Work in Crossfire - Bad ATI

Post by mikejr879 »

I finnaly found this. Well it is February the 25th, 2008. And there is still no fix for this. I am in contact with Sierra entertainment about this. btw. I own the (ASUS) ATI 3870x2. I will post if Sierra comes up with something.... [-o<
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Re: World In Conflict v002 Does't Work in Crossfire - Bad ATI

Post by Zertz »

mikejr879 wrote:I finnaly found this. Well it is February the 25th, 2008. And there is still no fix for this. I am in contact with Sierra entertainment about this. btw. I own the (ASUS) ATI 3870x2. I will post if Sierra comes up with something.... [-o<
Even with the latest patch and drivers?
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Re: World In Conflict v002 Does't Work in Crossfire - Bad ATI

Post by Apoptosis »

still does it in 8.1 and 8.2's, but not all the time... It's strange.
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Re: World In Conflict v002 Does't Work in Crossfire - Bad ATI

Post by mikejr879 »

See i purchased and downloaded the game online from Sierra (Big mistake). I asume that this version is post v002. Because after installing the game i did not patch the game and it still does it... always. I just build this PC a few days ago and made sure i got the newest Drivers, BIOS , DirectX etc. It runs Crysis and COD4 on high settings just fine .
Im still working with sierra to get this worked out.

Here are my specs... maybe its just to new?

ASUS M3R32-MVP WiFi edition.
AMD Phenom 9600
Patriot RAM 4GB DDR2 800mhz
ATI 3870x2
Corsair 620W PSU
Vista Ultimate x64
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Re: World In Conflict v002 Does't Work in Crossfire - Bad ATI

Post by skier »

i just played WiC with a trial disc from a friend, and it auto downloads v. 1.006 when you first play it online(the trial ONLY has online MP mode) so is this this error also in the latter versions?(the current one)
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