Forum for all the AMD (Previously ATI) video cards from the past, present and future!
-
Apoptosis
- Site Admin

- Posts: 33922
- Joined: Sun Oct 05, 2003 8:45 pm
- Location: St. Louis, Missouri
-
Contact:
Post
by Apoptosis » Tue Sep 29, 2009 6:59 pm
Ian McNaughton blasts NVIDIA and The Way it's Meant to be Played program they got going on...
This is taken from his blog post
here
AMD prides itself on supporting open standards and our goal is to advance PC gaming regardless whether people purchase our products.
Unfortunately, not everyone shares our philosophy. Nvidia has recently sampled some newly released The Way it is Meant to be Played titles, including Batman: Arkham Asylum, to press in hopes that they would use these titles to benchmark against the HD Radeon 5870 and 5850. There are some known issues with these proprietary TWIMTBP titles.
Batman: Arkham Asylum
In this game, Nvidia has an in-game option for AA, whereas, gamers using ATI Graphics Cards are required to force AA on in the Catalyst Control Center.
The advantage of in-game AA is that the engine can run AA selectively on scenes whereas Forced AA in CCC is required to use brute force to apply AA on every scene and object, requiring much more work.
Additionally, the in-game AA option was removed when ATI cards are detected. We were able to confirm this by changing the ids of ATI graphics cards in the Batman demo. By tricking the application, we were able to get in-game AA option where our performance was significantly enhanced. This option is not available for the retail game as there is a secure rom.
To fairly benchmark this application, please turn off all AA to assess the performance of the respective graphics cards. Also, we should point out that even at 2560×1600 with 4x AA and 8x AF we are still in the highly playable territory …
Need for Speed: Shift
In another TWIMTBP title, we submitted a list of issues that we discovered during the games’ development. These issues include inefficiencies in how the game engine worked with our hardware in addition to real bugs, etc.. We have sent this list to the developer for review. .
Unfortunately you will be unable to get a fair playing experience with our hardware until the developer releases a patch to address and fix our reported issues.
Resident Evil 5
AMD was unable to receive builds of this game early enough to get a chance to test and address any open issues. We will work with the developer to test and adjust any compatibility or performance issues that we encounter.
-
Apoptosis
- Site Admin

- Posts: 33922
- Joined: Sun Oct 05, 2003 8:45 pm
- Location: St. Louis, Missouri
-
Contact:
Post
by Apoptosis » Tue Sep 29, 2009 9:00 pm
NVIDIA Responds:
NVIDIA statement on Batman AA
A representative of AMD recently claimed that NVIDIA interfered with anti-aliasing (AA) support for Batman: Arkham Asylum on AMD cards. They also claimed that NVIDIA’s The Way It’s Meant to be Played Program prevents AMD from working with developers for those games.
Both of these claims are NOT true. Batman is based on Unreal Engine 3, which does not natively support anti-aliasing. We worked closely with Eidos to add AA and QA the feature on GeForce. Nothing prevented AMD from doing the same thing.
Games in The Way It’s Meant to be Played are not exclusive to NVIDIA. AMD can also contact developers and work with them.
We are proud of the work we do in The Way It’s Meant to be Played. We work hard to deliver kickass, game-changing features in PC games like PhysX, AA, and 3D Vision for games like Batman. If AMD wants to deliver innovation for PC games then we encourage them to roll up their sleeves and do the same.
NVIDIA Developer Relations
-
InspectahACE
- Legit Extremist

- Posts: 1768
- Joined: Tue Sep 06, 2005 8:25 pm
- Location: Las Vegas
Post
by InspectahACE » Tue Sep 29, 2009 9:17 pm
Nice response.
i9-9900k | ASUS Maximus XI Hero | ASUS Strix RTX 2070 Super | 32GB G.Skill Trident RGB DDR4-3600 | Cooler Master ML360L AIO | Seagate Firecuda 510 1TB NVME SSD | Tt ToughPower RGB 850W PSU | Sound Blaster Z | Lian Li PC-O11 Dynamic | ASUS Gladius II Mouse | Logitech G810| ASUS VG259QMM 24" 240hz monitor | Windows 10 Pro 64-bit
-
gibbersome
- Legit Enthusiast

- Posts: 48
- Joined: Mon Sep 21, 2009 2:26 am
Post
by gibbersome » Wed Sep 30, 2009 7:25 am
InspectahACE wrote:Nice response.
Don't know quite what to make of this. ATI has released one helluva card in the HD5870 and they need to let it do the talking.
-
Skippman
- Legit Extremist

- Posts: 2082
- Joined: Wed May 17, 2006 10:16 am
- Location: St. Louis, MO USA
-
Contact:
Post
by Skippman » Wed Sep 30, 2009 8:48 am
This goes back to Nates earlier article about gaming changing what you're seeing depending on cards. He did a review a while back using S.T.A.L.K.E.R. as an example and found that diffrent cards rendered the same scene diffrently.
Now did nVidia work with Eidos? I don't know. I imagine they probably did given nVidia's superior software support and driver support. I haven't played Unreal 3 so I don't know how much that is true. nVidia does have a long standing tradition of working closely with developers. I've only ever seen one game engine that was hyped by ATi as being developed with their help, Half-Life's "Source" Engine.
-
lordvic
- Legit Extremist

- Posts: 344
- Joined: Sun Jul 12, 2009 3:00 am
- Location: Victoria, BC, Canada
Post
by lordvic » Sat Oct 03, 2009 8:51 pm
I think it's one of Nvidia's "Dick" moves. It's not like it has not happened before.
Cooler Master HAF 932 // Phenom II 1090T @ 4.1GHz (not 110% stable) // ASUS Crosshair V Formula 990FX // Thermaltake Frio CPU Cooler // Sapphire Dual-X HD 7970 @ 1150/1500 // 8GB (2X4GB) G.Skill RipJaws + 8GB (2X4GB) G.Skill RipJawsX @1600 8-9-8-21-1T // Corsair TX850 // Corsair ForceGT 120GB SSD // Kingston V200+ 120GB SSD // WD Caviar Black 1TB // LiteON DVD-RW // Windows 7 Ult. 64-bit